All of the branching hallways here double back on each other. ![]() For the most part this is a linear cave, as long as you keep heading forward you'll get to the end. Beware as this cave is also very cold and has some cramped spaces inside. Melee the Titanoboas and shoot everything else. You will definitely want both ranged and melee weapons here. ![]() Titanoboas (snakes), Araneomorphus, Pulmonoscorpius, and Onychonycteris all call this cave home. This cave houses the Artifact of the Clever. If you stay to the right of the cave all the way you will eventually run into the artifact. You will also want to make sure you have a fully repaired pick with you as there are some paths that can be blocked by rocks which must be removed to continue on. There are also some dangerous jumps and holes that lead to instant death here to be wary of. Make sure to bring ranged weapons for people in the back and a pike for your lead person. You will have to crouch a good portion of the time inside this cave. Narrow spaces make this place hard for larger groups to fight without hitting each other. Onychonycteris and Araneomorphus live in this cramped cave. Spelunkers must take a treacherous cliffside path and crouch to gain entrance. This cave has the Artifact of the Skylord in its depths. Onychonycteris can swoop in fast and get behind you but go down easily enough with well placed ranged shots. Araneomorphus will also spit webs at you which will slow your movement. Both Pulmonoscorpius and Araneomorphus will inject poison that will knock you out if they manage to land melee hits on you. Pulmonoscorpius (scorpions), Araneomorphus (spiders), and Onychonycteris (bats) all spawn here as well so be sure to bring plenty of ranged ammo with you. If you chose not to risk death too much just keep following the wall ledge and it will lead you the same way, eventually. You will easily see this as it looks like a bridge with a gap. There is a shortcut about halfway through the cave that requires a risky jump. It's a simple task of following these ledges all the way around the walls of the cave to get to the bottom. After a short swim through water the rest of this cave is a massive hole with ledges leading down. Expect low temperatures and dangerous jumps in this cave. This cave has the Artifact of the Devourer hidden somewhere inside. Each cave also has certain conditions like really hot or really cold along with jumps that must be made and small spaces. Note, you may only carry one of each type of artifact at any given time. The artifacts are contained within floating upside-down pyramid-shaped boxes with a white glow. These artifacts are needed to summon the endgame bosses at the obelisks. If you prefer to find what is inside on your own then do no proceed further than the map found below.Įach of the land based caves is home to a special artifact that is only found in that cave. For locations on other maps, please see The Island, The Center, Scorched Earth, Ragnarok, Aberration, Valguero, Genesis: Part 1, Crystal Isles, Genesis: Part 2, or Lost Island.SPOILER ALERT! This page will reveal the locations of all known caves, what is inside of them, the layout, and how to navigate them to find the artifacts inside. It seems like only 3 crates exist at a time.ĭisplayed are the locations for Extinction. There are 7 known drop locations inside the Desert Cave ranging from Blue to Red.It’s possible to see a pack of Onycs, a pair of Rubble Golems, Titanoboas, one or more Mantis and one or more Arthroplueras at the entrance at the same time. ![]() Smart survivor runners will be able to avoid taking too much damage (or any) if planned correctly. However, Gasbags can enter the cave, and make quick traverse due to the layout of the cave.Flyers can not enter the Cave, except when 'force allow cave flyers' is enabled.
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